![]() When I played a Thief in the original Ultima Online, that game actually gave a pretty faithful adaptation of thief skills - you could sneak around undetected, and you could pickpocket from other players - but it didn't lead to a fun experience within the world it isn't too enjoyable to steal from real people, and in any case guards would rain death down on you if discovered. I've mentioned before that my main gripe with MMORPGS has been that it isn't much fun to play as a rogue-like character, which is my favorite play style for traditional RPGs. This has made it possible for me to play the game the way I wanted to, and I've been having a blast. I've been playing as an Operative, and putting most (well, okay, all) of my Skill points into the Concealment tree. And, each level gives you an immediate opportunity to assign a Skill Point, and once you visit a trainer, the chance to purchase a new Ability or upgrade an old one. Higher levels also unlock a whole range of stuff, from better weapons and armor to newer quests. As you'd expect, most of your stats get a decent boost. The leveling progression gives good rewards. I could still generally get at least one level in a solid weeknight, and a few if I gave most of a weekend (as I've been wont to do). The pace of leveling-up has slowed down from the heady early days, but not by as much as I'd feared. One of many things I love about the game is that I haven't had to do any grinding at all I just focus on playing the quests and stuff that interest me the most, and have gotten a ton of experience from doing it. I think this is a bit more advanced than the game expects me to be at this point the final boss I had to fight was an Elite Level 32. I've finally hit a decent milestone, the end of "Chapter 1", and figured this would be a good place to pause for a few brief reflections before diving back in yet again. It's been a fantastic game, as addictive as I'd feared. As previously noted, I've been spending a lot of time playing Star Wars: The Old Republic, and very little time writing about the game, or doing much else.
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